Indicative Activity
1. Sports Facilities
- Indoor Games (e.g., Table Tennis, Chess, Carrom, LUDO)
- Outdoor Games (e.g., BOXING, WRESTLING, WUSHU, KABADDI, SHOOTING, Athletics) o Yoga and Meditation Sessions
2. Co-curricular Activities
- Music (Vocal)
- Dance
- Art and Craft
- Debate and Elocution
3. Clubs and Societies
- Eco Club
4. Technology and Vocational Education
- Computer Literacy Programme
- Coding and Programming Workshops
- 3D Printing and Robotics
- Artificial Intelligence Curriculum (as per CBSE guidelines)
- Financial Literacy Programmes
- Entrepreneurship and Innovation Cell
5. Student Support Services
- Career Guidance and Counseling
- Remedial Classes
- Life Skills Education
- Mentorship Programme
- Health and Wellness activity
6. Cultural and Social Exposure
- Educational Tours and Field Visits
- Inter-school Competitions
- Cultural Exchange Programmes
- Community Service and Outreach Activities
7. Language and Communication
- English Language Enrichment Programme
- Public Speaking and Communication Skills