Indicative Activity

1. Sports Facilities 

  • Indoor Games (e.g., Table Tennis, Chess, Carrom, LUDO) 
  • Outdoor Games (e.g., BOXING, WRESTLING, WUSHU, KABADDI, SHOOTING, Athletics) o Yoga and Meditation Sessions 

2. Co-curricular Activities 

  • Music (Vocal) 
  • Dance 
  • Art and Craft 
  • Debate and Elocution 

3. Clubs and Societies 

  • Eco Club 

4. Technology and Vocational Education 

  • Computer Literacy Programme 
  • Coding and Programming Workshops 
  • 3D Printing and Robotics 
  • Artificial Intelligence Curriculum (as per CBSE guidelines) 
  • Financial Literacy Programmes 
  • Entrepreneurship and Innovation Cell 

5. Student Support Services 

  • Career Guidance and Counseling 
  • Remedial Classes 
  • Life Skills Education 
  • Mentorship Programme 
  • Health and Wellness activity 

6. Cultural and Social Exposure 

  • Educational Tours and Field Visits 
  • Inter-school Competitions 
  • Cultural Exchange Programmes 
  • Community Service and Outreach Activities 

7. Language and Communication 

  • English Language Enrichment Programme 
  • Public Speaking and Communication Skills